Name of your server as it will appear in the server list. Please use non-offensive server names.
Maximum number of players, slot count must be between 1 and 16.
The IP address for your server.
The port number for your server.
Location where save files are stored.
Directory for storing server logs.
Difficulty setting presets and custom settings.
Scales the max health for players by a factor.
1Min: 0.25, Max: 4, Default: 1
Scales the max mana for players by a factor.
1Min: 0.25, Max: 4, Default: 1
Scales the max stamina for players by a factor.
1Min: 0.25, Max: 4, Default: 1
Scales all enemy damage, except for bosses. In-game, the factor is represented by a percentage.
1Min: 0.25, Max: 5, Default: 1
Scales all enemy health, except for bosses. In-game, the factor is represented by a percentage.
1Min: 0.25, Max: 5, Default: 1
Scales all enemy stamina by this value. It will take longer to stun enemies with a higher enemy stamina. This excludes bosses. Ingame, the factor is represented by a percentage.
1Min: 0.5, Max: 2, Default: 1
Scales boss damage. In-game, the factor is represented by a percentage.
1Min: 0.25, Max: 5, Default: 1
Scales boss health. In-game, the factor is represented by a percentage.
1Min: 0.25, Max: 5, Default: 1
Scales the frequency of enemy attacks (excluding bosses). In-game, the factor is represented by a percentage.
1Min: 0.25, Max: 4, Default: 1
Scales how far enemies can see and hear the player. This excludes bosses. Ingame, the factor is represented by a percentage.
1Min: 0.5, Max: 2, Default: 1
This setting controls how many enemies are allowed to attack at the same time. Ingame, the factor is represented by a percentage.
Options: Few, Normal, Many, Extreme, Default: Normal
Scales the length of daytime. The unit is nanoseconds, and in-game the time is displayed in minutes.
30Min: 2 minutes, Max: 60 minutes, Default: 30 minutes
Scales the length of nighttime. The unit is nanoseconds, and in-game the time is displayed in minutes.
12Min: 2 minutes, Max: 60 minutes, Default: 12 minutes
Controls the number of enemies in the world.
Options: Few, Normal, Many, Extreme, Default: Normal
If turned on, enemies won't attack players unless provoked. Bosses are excluded.
Options: true/false, Default: false
Scales how long player characters can remain within the Shroud. Ingame, the factor is represented by a percentage.
1Min: 0.5, Max: 2, Default: 1
Scales food buff durations. Ingame, the factor is represented by a percentage.
1Min: 0.5, Max: 2, Default: 1
This setting controls the length of the hungry state before the starving sets in. The unit in this setting is nanoseconds. Ingame the time is displayed in minutes.
12Min: 5 minutes, Max: 20 minutes, Default: 10 minutes
Enables hunger and starvation. If not fed, players lose health until death.
Options: true/false, Default: false
If this is set to “false,” weapons won’t break anymore.
Options: true/false, Default: true
Determines what happens to items when a player dies. Items are stored in a tombstone.
Options: AddBackpackMaterials, Everything, NoTombstone, Default: AddBackpackMaterials
Scales the mining damage for players by a factor.
1Min: 0.25, Max: 5, Default: 1
Scales plant growth speed by a factor.
1Min: 0.5, Max: 2, Default: 1
Scales resource drop stack amounts by a factor.
1Min: 0.5, Max: 2, Default: 1
Scales factory production speed by a factor.
1Min: 0.5, Max: 2, Default: 1
Scales the recycling factor for perk upgrades.
0.5Min: 0.1, Max: 1, Default: 0.5
Scales perk costs by a factor.
1Min: 0.5, Max: 2, Default: 1
Scales the experience gained from combat.
1Min: 0.5, Max: 2, Default: 1
Scales the experience gained from mining.
1Min: 0.5, Max: 2, Default: 1
Scales the experience gained from exploration and quests.
1Min: 0.5, Max: 2, Default: 1